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Gaming Explainer

Game Pass and the Netflix-ification of games

You used to buy a game and own it. Now, more and more, you rent access to a library and own nothing.

5 min read

You used to buy a game and own it. Now, more and more, you rent access to a library and own nothing. Sound familiar? It is the Netflix model, arriving in gaming.

Xbox Game Pass and PlayStation's PS Plus let you pay a monthly fee for a rotating library of games. If you play a lot, it can be genuinely good value. But you do not own any of it. Games come and go from the library, and if you stop paying, your access ends. For the companies, both Microsoft and Sony are public, the appeal is the same as it is for Netflix or Spotify: predictable, recurring revenue, every single month, instead of one big sale and then nothing until the next release.

Translation: Ownership quietly becomes access. That is better for the company, which gets steady income while you keep paying, and a mixed deal for you, since it is cheaper to try lots of games but you build no library and you are renting forever.

Ask yourself
With any subscription, ask what you actually have if you stop paying. If the answer is "nothing," you are renting, not buying. That can be a fine choice, as long as you make it on purpose.

Two ways to see it

For: huge access for a low monthly cost, great for players who like variety.

Against: you own nothing, prices can rise, and the model is built so you never stop paying.

References

Microsoft and Sony filings on subscription metrics.

This explains how something works. It is not telling you what to do with your money. Ask AYO does not give financial advice. We just translate. Decide for yourself.

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